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Harry Potter and the Chamber of Secrets Cheats and Codes

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  Harry Potter and the Chamber of Secrets NES/SNES/N64 Game Shark Codes Enter the following codes into your GameShark to unlock some cool goodies. Infinite Money 01ff38ce 01ff39ce Infinite Exp. 01ff35ce 01ff36ce Ron Infinite Magic 01E706CE 010307CE 01E70aCE 01030bCE Hermione Infinite Magic 01E7EDCD 0103EECD 01E7F1CD 0103F2CD Hermione Infinite Stamina 01E7EBCD 0103ECCD 01E7EfCD 0103F0CD Ron Infinite Stamina 01E704CE 010305CE 01E708CE 010309CE
  Harry Potter And The Chamber Of Secrets Gamecube Hint: Avoiding ghosts When you do not want to be hit by ghosts and lose all your items (Balloons, Beans, and sometimes Stink Pellets) just stand on the ledge until the specter nears you. Tap the Analog-stick so that you will fall and catch the ledge. When you are hanging, they cannot hit you and cause your items to go flying. Aserisz.
  Harry Potter And The Chamber Of Secrets Gamecube Hint: Bertie Botts Bean Bag (100 Bean capacity): Use the Skurge spell on a chest covered in ectoplasm behind a tapestry (you need the scissors spell) on the third floor, by the Defense against the Black Arts classroom. Aserisz.
  Harry Potter And The Chamber Of Secrets Gamecube Hint: Bertie Botts Bean Bag (200 Bean capacity): Gather every item for the students around Hogwarts (not the Notice Board). You have to actually find the people. The final person will give you a key to the confiscated items room. In there are six Wizards cards and the biggest Bertie Bots Bean Bag. Aserisz.
  Harry Potter And The Chamber Of Secrets Gamecube Hint: Deduct points from Slytherin When Hermione changes you into Goyle, go out at night and try to get caught by the Prefects (the people that patrol the halls). When you do, Slytherin will get 5 house points deducted. You may repeat this process a few times, but after awhile this will stop.
  Harry Potter And The Chamber Of Secrets Gamecube Hint: Defeating Aragog To get to it, use your Lumos spell to light the floor and follow the trail of spiders. Unlike the book, the spiders that are not normal size will try to kill you. Attack them with Incendio. When fighting the Giant Mother Spider, do not try to hurt the spider itself. Instead, use your Incendio spell to burn the web it has attached to the various trees. When done, it will fall into the pit and you will slip in after it. In here, just run around until it rears its head and exposes its soft under-belly. It is the only part that is susceptible to second level magic. Note: It is best to not charge and use rapid firing to get a little extra damage. Aserisz.
  Harry Potter And The Chamber Of Secrets Gamecube Hint: Defeating the Basilisk Grab the sword, but do not attempt to hit it when you get the first chance. When the basilisk gets very tall and green appears from its mouth, use the sword on the black diamond on his chest while he is up. To do that, make sure you lock on then attack. Continue to do this and he will be defeated soon. Note: Only attack him while his head is far above the ground.
  Harry Potter And The Chamber Of Secrets Gamecube Hint: Defeating the Giant Spider To defeat the Giant Spider in the Dark Forest, circle around him and cast Rictosempra. He will not shoot any spider webs at you.
  Harry Potter And The Chamber Of Secrets Gamecube Hint: Defeating the Whomping Willow When the Whomping Willow starts to pound into the ground, hide in the corner where you entered its lair. The shock wave cannot reach you in here, unless you stray too far from it. Should you get hit, you should have refilled your potion Vile before you entered. Also, Hedwig will drop Cauldron Cakes and Beans for your aid. Note: Rapid firing technique is recommended. Lock on to the limbs after they finish pounding and fire a quick shot, then wait to lock onto the Willow's Eye. Then, fire repeatedly until it stops hurting him before running back to your hiding hole. Aserisz.
  Harry Potter And The Chamber Of Secrets Gamecube Hint: Diffindo Charm When Hermione asks you to get the Marauding With Monsters book and get the spell book to save Neville, go to the second floor and sneak past the Prefects. Go into the library and get the book. Get down to the main entrance and get past those Prefects. Then, go outside. Stay away from Prefects and get to the Herbology Greenhouses near the forbidden forest and Hagrid's hut. Do not get caught by Professor Snape. Go into Greenhouse #3 and get the charm. Also, fill you potion vial with Wiggenweld. For a small shortcut, get caught by anyone but Snape. Go in and get to the second floor. Once there, you will see an intermission sequence of Nearly Headless Nick petrified. On the wall there will be a message:
  Harry Potter And The Chamber Of Secrets Gamecube Hint: Easy Bertie Botts Every Flavor Beans: When you exit of the Gryffindor Tower notice the object in the corner. Hit it with Flipendo and three Beans will appear. Go around the corner and walk at least three steps away. Return and cast Flipendo again to get three more Beans. Repeat this to get as many Beans as needed.
  Harry Potter And The Chamber Of Secrets Gamecube Hint: Easy duel win First use Expellmarias until the orange ball is giant. When it is in the air heading for your opponent, use Diffindo before it hits so they cannot move away in time. Note: This may not always work.
  Harry Potter And The Chamber Of Secrets Gamecube Hint: Easy house points In the Chamber Of Secrets, destroy paintings on the wall. You will open the painting and get 100 points for Gryffindor.
  Harry Potter And The Chamber Of Secrets Gamecube Hint: Easy Wizard Cards Go to the Burrow and Diagon Alley. Look for chests there for Wizard Cards.
  Harry Potter And The Chamber Of Secrets Gamecube Hint: Escape Uppergraders When you are going to get caught by an Uppergrader and he uses the Locomotomortis spell, use the shield spell to stop it and run away. If done correctly, he will say "Did any one see him?".
  Harry Potter And The Chamber Of Secrets Gamecube Hint: Escaping the Slytherins When you are in the Slytherin common room and need to get out, hide behind the pillar on the right side and wait for the girl to pass. Next, go into the room on your left and stay behind the door. The girl will return and look around. She will not see you. After she walks away, run and jump to avoid being captured. As soon as you exit the room, go to your left. Once there, start running to the door to avoid being captured. This may take a few attempts, as there are many people waiting by the door. Run very fast instead of creeping there -- the Slytherins do not catch on very quickly that you are there.
  Harry Potter And The Chamber Of Secrets Gamecube Hint: Expelliarmus Challenge Use your spell that cuts down tapestries and ropes on the spiked ball. Walk up close to the edge and hold your trigger button, charge up for a half second and cast. Note: If you throw the imps into the fiery pits, they will die and you do not have to worry about them. Likewise, if you throw them all away you cannot put them into the cages to get out; but when all are indeed gone, they respawn from that hatch in the wall at the first ramp. Aserisz.
  Harry Potter And The Chamber Of Secrets Gamecube Hint: Fighting with Expelliarmus When in one of the few battles with Hogwart's students (just the Slytherin Gang, all others leave you alone), let them make the first shot and bounce it back. Just as you do, use your Flapendo with a quarter to half second charge to knock them back, thus trapping them with two spells to knock back, which they can never manage. Note: Beware, just as you finish casting Flapendo (depending on distance), you will be forced to use your Expelliarmus almost instantly. Aserisz.
  Harry Potter And The Chamber Of Secrets Gamecube Hint: Finding the Ghoul book Go through the tunnel with two star bushes that is near the flying field with Ms. Hooch. Then, fly to the left and you will find a ledge that has the book on it.
  Harry Potter And The Chamber Of Secrets Gamecube Hint: Finding the Holidays With Hags book: Go to the door to the Whomping Willow and get on your broom. Fly in a straight line from the door and stay low to the ground. The book will be in a corner at the wall.
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