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Harry Potter and the Chamber of Secrets Cheats and Codes

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  Harry Potter And The Chamber Of Secrets Gamecube Hint: Forbidden Forest spiders The spiders in the forest act as follows: Aserisz.
  Harry Potter And The Chamber Of Secrets Gamecube Hint: Greenhouse: Wizards Card After talking to Fred and George, go to the right of the greenhouse and cast Alohomora the hedge separating it from the wall. Follow the passage to a small courtyard. Cast Alohomora on the statues to get the Card.
  Harry Potter And The Chamber Of Secrets Gamecube Hint: Hermione's book quest After you have defeated the Book Shelf on your quest to find the book for Hermione, grab the block and take it all the way to the front of the room in front of the first book shelf in a row of book cases. When you are on the first book case, you will see flying books staying in one place. Cast the Hand spell on them and jump across.
  Harry Potter And The Chamber Of Secrets Gamecube Hint: Lower Bean price When you ask a student to trade a wizard card and he or she asks you for too many Beans, click on "No" move some steps back and ask again. The quantity of beans will be reduced.
  Harry Potter And The Chamber Of Secrets Gamecube Hint: Nimbus 2000 Broomstick On the second day of school, go to the Quidditch practice. Complete the training with a "B" or better rank to get the Nimbus 2000 flying broomstick. You can now fly anywhere around the school during the day. Note: You can only land on grass and cannot fly inside the school.
  Harry Potter And The Chamber Of Secrets Gamecube Hint: Professor Flitwick's Incedio Challenge: Once you get the Incedio Spell, return to the main room and make sure the two pillars are down. Go into one of them and switch the flame direction so that the flames are both are on one side of the room. On the other side, use Incedio to light the pigs and Flapendo to point them up to lift the platform; then again on the other one. Run quickly to the switch by the exit. If successful the door, will be unlocked halfway. You will need to do likewise with the other side. Note: You do not have to charge at all -- this gives you a few extra needed seconds. Aserisz.
  Harry Potter And The Chamber Of Secrets Gamecube Hint: See Mrs. Hooch flinch Go to the Flying Court and fly near Mrs. Hooch, the flying teacher. Fly as close as you can to her. She will put her broom up in front of her face and try to protect herself from you slamming into her.
  Harry Potter And The Chamber Of Secrets Gamecube Hint: Sneaking around at night When sneaking around at night, you need to get by many of the prefects. When you need to get by them, simply crawl under the bookcase to the left of the portrait that leads to the Griffondore common room. It leads through a secret passage that takes you to the fourth floor. Aserisz.
  Harry Potter And The Chamber Of Secrets Gamecube Hint: Stink Pellets After you leave the Burrow and have finished collecting Ginny's lost supplies, go around casting Perfect Flipendo's on all of the objects you can find. Collect the Sickles, if they appear. Once you have enough Sickles, enter Gambol and Japes. Purchase a 10-pack of Stink Pellets. These can be useful when facing enemies, or if you are caught by a Prefect after hours.
  Harry Potter And The Chamber Of Secrets Gamecube Hint: The 24 Famous Witches and Wizards Cards Note: Try to get them in the following order.
  Harry Potter And The Chamber Of Secrets Gamecube Hint: Transformation spell After you acquire the spell and return to the main room, use it to get across the room on the other side of the gargoyle. You will need to use the hardly visible ledges to cross. Hang off the wall ledge to escape nearing ghosts, and push down the slabs to make a bridge. Once this is done, you will have to fight the gargoyle. It is recommended that you get on the right staircase, halfway up. Then, use the spell on the last stone and the door will open. Aserisz.
  Harry Potter And The Chamber Of Secrets Gamecube Hint: Unfair Slytherin House Cup victory: If on the final day of term the House Points are tied, when you talk to Hermione or Ron they will say that you definitely have enough House Points to defeat Slytherin, However, when you go into the Great Hall, Dumbledore will give the House Cup to Slytherin.
  Harry Potter And The Chamber Of Secrets Gamecube Hint: Wizard Card secrets Collect all 100 Wizard Cards. Note: In order to get the Gringotts card you must use a cable to link to a Game Boy Advance with its version of Harry Potter And the Chamber Of Secrets. Speak to Dumbledore to get the 101st Wizard Card. Getting this card will change some of his dialogue.
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