Capcom Talks Deep Down DLC And Microtransactions

Capcom's Yoshinori Ono has released an investor's note explaining how the company's upcoming free-to-play RPG, Deep Down, will be monetized. 

"One thing we're doing is grappling with the challenges posed by next-gen hardware platforms. An example of this is the game 'Deep Down,' which we are developing for the PlayStation 4. While it's a home console game, the model is basically the same as that for online games.

"When we develop an online game, we aim to create a game that allows people already playing it to continue enjoying it. At the same time, we try to avoid boosting the number of players just for the sake of getting new people to play. The game 'Deep Down' is provided free of charge, but players are required to pay for additional items and other game content. To ensure people playing the game don't lose interest, we will keep working to deliver stable long-term services.

"We hope to provide a large variety of content at reasonable prices that is in line with what people like. The important thing is not viewing DLC as a form of added value, but as a system that we're supposed to have."


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