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Diablo 3 Guide: Character Stats and Details
- 4-22-2012
- Categorized in: Strategy Guides
Strength
Primary attribute for Barbarians
Increases all damage for Barbarians
Increases Armor
Dexterity
Primary attribute for Demon Hunters and Monks
Increases all damage for Demon Hunters and Monks
Increases dodge chance
Intelligence
Primary attribute for Witch Doctors and Wizards
Increases all damage for Witch Doctors and Wizards
Increases resistances
Vitality
Increases Life, allowing more damage to be taken before dying
Each point of Vitality increases Life
Armor
Reduces all damage from enemies of the same level as you
Damage
The amount of damage per second you can deal based on your weapons, attributes, attack speed, critical hit chance, passive skills, and dual wielding attack speed increases.
OFFENSE
Damage Increased by Intelligence
Increases damage. Increased by Intelligence
Damage increased by skills
Increases damage. Increased by skills.
Attacks per Second
Based on weapon speed
Can be increased by skills and items
Critical Hit Chance
Critical hits deal bonus damage
Critical Hit Chance can be increased by skills and items.
Critical Hit Damage
Increases critial hit damage
DEFENSE
Block Amount
The amount of damage prevented whenever an attack is blocked
Block amount can be increased by skills and items.
Block Chance
The chance to block incoming attacks
Blocked attacks have their damage reduced
Block chance can be increased by skills and items
Dodge Chance
The chance to dodge incoming attacks
Dodged attacks do no damage
Dodge chance can be increased by skills, items, and dexterity
Damage Reduction
Damage reduction can be increased with Armor
Physical Resistance
Reduces phsyical damage from enemies
Cold Resistance
Reduces cold damage from enemies
Fire Resistance
Reduces fire damage from enemies
Lightning Resistance
Reduces lightning damage from enemies
Poison Resistance
Reduces poison damage from enemies
Arcane/Holy Resistance
Reduces Arcane and Holy damage from enemies
Crowd Control Reduction
The duration of control impairing effects, including Stun, Slow, Fear and Charm, is reduced
Missile Damage Reduction
Damage taken from missile attacks is reduced
Melee Damage Reduction
Damage taken from melee attacks is reduced
Thorns
Damage done to attackers when character is hit by melee attacks
DEFENSE
Maximum Life
If you lose all your life, you die.
Life can be increased by skills, items, and Vitality
Total Life Bonus
In addition to Life from Vitality, your overall Life is increased
Life Regen per Second
The amount of life recovered each second
Life Steal
Damage you cause will be recovered as life.
Life Steal can be increased by skills and items.
Life per Kill
You will recover life for every enemy you kill
Life per Kill can be increased by skills and items
Life per Hit
You will recover life for every enemy you hit
Life Per Hit can be increased by skills and items
Health Globe Healing Bonus
Picking up a health globe heals you for additional life
Bonus to Gold/Globe Radius
You will automatically pick up gold and health globes from farther away
RESOURCE
Maximum Mana
Max Mana
Mana Regenerated per Second
Amount of mana your character regenerates each second
ADVENTURE
Movement Speed
Increase to how fast your character moves
Gold Find
Increases amount of gold found
Magic Find
Increases chances to find magic items
Bonus Experience
Increase in the amount of experience gained from killing monsters
Bonus Experience per Kill
Every monster killed grants additional experience.