Diablo 3 Guide: Character Stats and Details

Strength

Primary attribute for Barbarians

Increases all damage for Barbarians

Increases Armor

 

Dexterity

Primary attribute for Demon Hunters and Monks

Increases all damage for Demon Hunters and Monks

Increases dodge chance

 

Intelligence

Primary attribute for Witch Doctors and Wizards

Increases all damage for Witch Doctors and Wizards

Increases resistances

 

Vitality

Increases Life, allowing more damage to be taken before dying

Each point of Vitality increases Life

 

Armor

Reduces all damage from enemies of the same level as you

 

Damage

The amount of damage per second you can deal based on your weapons, attributes, attack speed, critical hit chance, passive skills, and dual wielding attack speed increases.

 

OFFENSE

Damage Increased by Intelligence

Increases damage. Increased by Intelligence

 

Damage increased by skills

Increases damage. Increased by skills.

 

Attacks per Second

Based on weapon speed

Can be increased by skills and items

 

Critical Hit Chance

Critical hits deal bonus damage

Critical Hit Chance can be increased by skills and items.

 

Critical Hit Damage

Increases critial hit damage

 

DEFENSE

Block Amount

The amount of damage prevented whenever an attack is blocked

Block amount can be increased by skills and items.

 

Block Chance

The chance to block incoming attacks

Blocked attacks have their damage reduced

Block chance can be increased by skills and items

 

Dodge Chance

The chance to dodge incoming attacks

Dodged attacks do no damage

Dodge chance can be increased by skills, items, and dexterity

 

Damage Reduction

Damage reduction can be increased with Armor

 

Physical Resistance

Reduces phsyical damage from enemies

 

Cold Resistance

Reduces cold damage from enemies

 

Fire Resistance

Reduces fire damage from enemies

 

Lightning Resistance

Reduces lightning damage from enemies

 

Poison Resistance

Reduces poison damage from enemies

 

Arcane/Holy Resistance

Reduces Arcane and Holy damage from enemies

 

Crowd Control Reduction

The duration of control impairing effects, including Stun, Slow, Fear and Charm, is reduced

 

Missile Damage Reduction

Damage taken from missile attacks is reduced

 

Melee Damage Reduction

Damage taken from melee attacks is reduced

 

Thorns

Damage done to attackers when character is hit by melee attacks

 

DEFENSE

Maximum Life

If you lose all your life, you die.

Life can be increased by skills, items, and Vitality

 

Total Life Bonus

In addition to Life from Vitality, your overall Life is increased

 

Life Regen per Second

The amount of life recovered each second

 

Life Steal

Damage you cause will be recovered as life.

Life Steal can be increased by skills and items.

 

Life per Kill

You will recover life for every enemy you kill

Life per Kill can be increased by skills and items

 

Life per Hit

You will recover life for every enemy you hit

Life Per Hit can be increased by skills and items

 

Health Globe Healing Bonus

Picking up a health globe heals you for additional life

 

Bonus to Gold/Globe Radius

You will automatically pick up gold and health globes from farther away

 

RESOURCE

Maximum Mana

Max Mana

 

Mana Regenerated per Second

Amount of mana your character regenerates each second

 

ADVENTURE

Movement Speed

Increase to how fast your character moves

 

Gold Find

Increases amount of gold found

 

Magic Find

Increases chances to find magic items

 

Bonus Experience

Increase in the amount of experience gained from killing monsters

 

Bonus Experience per Kill

Every monster killed grants additional experience.


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