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PAX East 2012 Bioware and Mass Effect 3 Panel Part 1: Resurgence DLC Trailer
- 4-8-2012
- Categorized in: Conventions and Events
This panel took place on Friday, 4/6/2012 from 4:30 PM to 5:30 PM
Panelists: Chris Priestly, Mike Gamble, Corey Gaspur, Patrick Weekes, John Dombrow, Reid Buckmaster
Editor's notes in (parentheses)
Chris Priestly: First of all, thank you all for coming here, this is a great turnout. Bioware has a great history in video gaming. We are here to talk about Mass Effect. We are going to be talking a little bit, we also have a presentation, something to show you, we will have plenty of time for questions from fans at the end. We also have a lot of questions from twitter, facebook. If we don't get to your question before the end of the hour, we are here all weekend down in room 105, we also have the Dragon Age team, and the Human Resources team, if you ever wanted to get a job working for Bioware and the video games industry. My name is Chris Priestly, I am part of the community team at Bioware. Before I introduce my co-panelists, I want to thank these 5 guys that have come out. I know that there is lots of fan love and affection for Mass Effect right now (Laughter from audience). They were brave enough to come to PAX, they want to talk to everybody that's got questions from the community, because we were really proud of the Mass Effect Series, that's why we are here. We love the games we made, and we love our fans.
(Introduction of Panelists)
Mike Gamble, Producer for Mass Effect
Alex, Level Designer
Reid Buckmaster, testing and QA
John Dombrow, Senior Writer
Patrick Weeks, Writer
Mike Gamble: We really feel this place. Thanks everyone for standing in line, waiting, coming to ask questions and support as and all that stuff. Mass Effect 3 was a labor of love for the dev team, and we are extremely privileged to be here. We developed Mass Effect 3 over a couple of years, and we did it across Edmonton and Montreal. There is a talented team in Montreal who worked on a lot of the amazing stuff you saw in the game. Also from Edmonton. The community is what really makes us work that extra little bit and we really appreciate it. I would like to ask the audience, show of hands, who's favorite game was Mass Effect 1? (Some hands rise) Mass Effect 2 (Lots of hands rise) Mass Effect 3 (Some hands rise, booing) Who here plays multiplayer? (lots of hands rise, cheering). Quarians, Geth (shouts from audience, "Peace"). FemShep or BroShep? (Mostly Broshep, but some females shout Femshep). All in favor of FemShep raise your hand (Some hands raise). We ae going to do some Q&A, talk about the dev process, I'm going to start off with talking a little bit about DLC. So, my role right now is producer for the DLC in Mass Effect 3, so I am extremely close to it. And I think we are going to be able to offer a lot in the next year. Mass Effect 2 was extremely successful with the DLC and now because of the addition of the Montreal Team we are able to do more, bigger larger more. And so the next year is going to be pretty exciting. We talked about a couple DLCs over the last 2 days. One was announced Thursday Morning, the Extended Cut. We are going to give more details on that later. And we did bring protections (laughter from audience). And the Resurgence DLC was announced this morning. We have a new trailer that we want to show to you (Trailer for Mass Effect 3 Resurgence Pack Expansions Plays. Shows new characters, new maps, new weapons. End slide says "over 75 perfect scores, 4-10-12, available for no additional cost)
(See full trailer at end of this article)
Mike: Two things to follow on that, the DLC releases on Tuesday, so go all and get it, and play (Lots of applause from audience). We want to keep the fans happy and extend the life of Mass Effect 3 for as long as possible. That's our focus. That's multiplayer for the time being.