SDCC 2012: Assassins Creed III Wolfpack Multiplayer Hands-On Preview

Assassins Creed III is by far the most ambitious game in the series, and it's multiplayer modes are no exception. Ubisoft's announced two new modes for the game's online multiplayer, one co-op and one adversarial. We previewed the game's cooperative Wolfpack mode at the Dan Diego Comic Con, and it's safe to say that it's quite unlike anything the series has seen thus far. 

The easiest way to describe Wolfpack is like an Assassins Creed-flavored Hoard mode. That might be simplifying things a bit, but the gist of it is that you and your three buddies will be facing a series of rapid-fire assassination missions that will increase in complexity and difficulty as they go on. You will have a limited amount of time to kill as many targets as possible, with extra time being awarded for special cooperative kills. These kills will actually trigger short cutscenes depicting the brutal results of your cooperation.

A game of Wolfpack can consist of up to twenty waves, or "sequences" as the game naturally refers to them. My team and I started off a little sloppy, being somewhat unfamiliar with the mode and it's objectives, but we were able to pull it together enough to make it up to sequence eight, which we already found quite challenging. Making it to sequence twenty-five should be a badge of honor held by only the most tight-knit of teams. 

It might be popular to stick a Hoard mode into every game nowadays, but Wolfpack goes beyond the norm by adding a few neat co-op moves and intense time-based challenges. It's sneaky fun that we can't wait to dive back into this October.


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