SDCC 2013: Forza 5 Preview

"Great graphics, great physics, and great opponents." Those are the three pillars of Forza Motorsport 5, Turn 10's Dan Greenwalt said during Microsoft's Comic-Con panel. The next-gen version of the game should be the definitive racing sim experience on the Xbox One if his team has anything to say about it, and it's thanks to the steps forward that the team are taking in those three categories.

The graphics component is pretty obvious from the get-go; while you won't be comparing Forza 5 to gorgeous next-gen titles like Ryse or Killzone: Shadow Fall, the game's expansive draw distance is particularly impressive. 

It's the gameplay and opponents parts of that statement that make for more interesting news.

As far as gameplay goes, Forza 5 will support dedicated servers for smoother online matches. It'll also track numerous physics-based stats thanks to Turn 10's partnership with physics testing agency Calspan in Buffalo, NY. The team had to write an entirely new physics model for the game, which nearly doubled development time but which should result in a more authentic driving experience.

Adding to the authenticity are the new rumble-enabled triggers in the Xbox One controller. The triggers will now rumble to simulate the pulse of anti-lock breaking systems (ABS), giving "three-dimensional feedback" to players in real time. Turn 10 found that players actually approached tracks differently when exposed to ABS feedback in triggers, as opposed to without the feedback in Forza 4.

For players who just don't have the driving skill to navigate those hairpin turns with the utmost authenticity, Forza is taking even more steps to welcome newbies into the fold. Forza 5 will feature one-hand controls that simply require the player to hold down the accelerator. The game will to the bulk of the steering and the braking for the player. While that sounds too simplistic for just about anyone above the age of five to find amusing, it's at least a testament to how dedicated Turn 10 is to simplifying the Forza experience for those who need it.

While the gameplay portion sounds promising for car junkies, the "opponents" pillar is much more nebulous. Turn 10 is aiming to create an adaptive AI system called a Drivatar that will simulate the racing style of a real player by creating its own variables to learn and adapt to the way that players drive. What this means is that, in theory, AI players should mimic real human players on the track. I'm still not sure if that means we can expect a bunch of cars smashing into each other at every turn, but Turn 10 insisted that players will be grouped into driving styles and matched based on that, so perhaps this issue will only present itself to those who also drive like dicks.

Forza 5 will launch this November alongside the Xbox One. Stay tuned for more as the year winds on.


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