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Best Of E3: Best Shooter
- 6-17-2013
- Categorized in: Conventions and Events, Video Game News
E3 was, as always, inundated with shooters this year. While Microsoft's focus on Ryse and Metal Gear Solid 5: The Phantom Pain and Sony's emphasis on Square-Enix RPGs and The Order: 1886 seemed to imply a refreshing but slow move away from what has become a tired over-reliance on shooters, it's hard to deny that games like Battlefield 4, Call of Duty: Ghosts and Killzone: Shadow Fall were still the focus of the show for many people.
With that in mind, I culled together a list of the most promising of the many, many shooters on this year's show floor.
Runner-Up
The Division
The Division's open-world co-op and smooth mobile integration were enough to set the game apart when it was revealed during Ubisoft's press conference on Monday. In a closed-room screening of a new demo, I saw how players can work together even if they're not at home to take out bad guys, collect loot, and even advance through a series of still vague skill trees.
This next-gen title is still fairly early on, and likely won't be out until late next year. Still, even now it's looking promising.
Winner
Titanfall
Respawn Entertainment's first title was revealed to be an online multiplayer shooter that equips each player with a set of acrobatic freerunning skills, a jetpack, and, oh yeah, a giant freaking mech. Using a powerful chaingun or a rocket launcher, mechs, called Titans in the game's fiction, can level the game's expansive battlefields with incredible power. A magnetic shield allows Titans to absord incoming fire and propel it back at the enemy, making battles between two Titans a tactical affair to behold.
Still, as I found during my show floor demo, on-foot players can still prove a threat to the Titans thanks to their mobility and their ability to hop on the back of the massive rigs to rip out their innards.
Titanfall is coming to the PC, as well as the Xbox One and the Xbox 360, in Spring of 2014, so look forward to more coverage soon. Also, expect the Xbox 360 version to be a little inferior to the others - it's not being developed internally at Respawn, and clearly isn't the team's focus.