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The Best Call Of Duty: Black Ops 2 Loadouts
- 11-13-2012
- Categorized in: Strategy Guides, Video Game News
Call of Duty is a complex multiplayer game, perhaps now moreso than ever thanks to the new "Pick 10" system that Treyarch has implemented into their latest. The potential for customization and personalization is greater than ever, meaning that a solid loadout is more important than ever.
Luckily for you, we've compiled a list of several of the best loadouts in the game, each of which is geared towards owning opponenets on the online battlefield in a different way.
Let's start out with the classic Run 'n Gun playstyle:
This loadout is custom designed for those who like to live on the edge. The player who prefers to be constantly on the move, constantly pushing the enemies back with overwhelming firepower, will be right at home here.
Primary: MSMC
Primary Attachment 1: Extended Clip
Primary Attachment 2: Laser Sight
Secondary: KAP-40
Lethal: Semtex
Tactical: Bouncing Betty
Perk 1: Hardline
Perk 2: Toughness
Perk 3: Dexterity
Scorestreaks: UAV, Lightning Strike, Death Machine
The triple threat of Hardline, Toughness, and Dexterity will make you a tougher, more accurate soldier when facing up against enemies, while the Death Machine Scorestreak will make the perfect cap to a great round with its heavy penetration stats and high rate of fire. Finally, the Bouncing Betty will keep the bad guys on their toes as they try to pinpoint your location.
On the other hand, it can often be more beneficial to play as a Ninja, sneaking around the battlefield with deadly skill and precision:
This is a loadout lifted pretty much from the original Black Ops, but it still holds water here. Its specialty is getting around enemies quickly and silently, executing them before they even know you're there.
Primary: PDW-57
Primary Attachment 1: Suppressor
Primary Attachment 2: Fast Mag
Secondary: None
Lethal: Combat Axe
Wildcard 1: Perk 1 Greed
Wildcard 2: Perk 3 Greed
Perk 1: Lightweight, Ghost
Perk 3: Extreme Conditioning, Dead Silence
Scorestreaks: UAV, Hunter Killer, Counter-UAV
The Wildcards will trade out a few things in favor of giving you extra Perks to work with form the first and third categories. Use these to your advantage to reamin all but invisible on enemy radars. Your Scorestreaks in this loadout aren't necessarily as integral as they are in other loadouts, perhaps with the exception of the UAV, which is always super helpful.
Perhaps an even more devious way to get through enemies on the battlefield is to play a Sniper:
Primary: DSR 50
Primary Attachment 1: Ballistics CPU
Primary Attachment 2: ACOG
Secondary: KAP-40
Wildcard: Danger Close
Lethal: Claymore
Perk 1: Ghost
Perk 2: Cold Blooded
Perk 3: Awareness
Scorestreaks: Counter-UAV, Sentry Gun, Orbital VSAT
Use the Counter-UAV Scorestreak liberally to stay off of enemy radar for as long as possible, all while picking off enemies at a distance from a prone and hidden position. If you need to defend your position, you can use the Sentry Gun Scorestreak, or the high firing rate of the KAP-40. The Ballistics attachment for your Sniper Rifle will reduce recoil on its powerful shots.
Then there's the Tank playstyle, which focuses on taking the attention away from enemies and putting it upon yourself, allowing the sneaky ninjas and destructive run 'n gunners to flank and kill the enemies:
Primary: AN-94
Primary Attachment 1: Select Fire
Primary Attachment 2: Reflex Sight
Secondary: Five Seven
Lethal: Claymore
Tactical: Sensor Grenade
Perk 1: Flak Jacket
Perk 2: Hard Wired
Perk 3: Awareness
Scorestreaks: UAV, Counter-UAV, Sentry Gun
With its array of defensive Perks and awareness-related Scorestreaks, the main function of this loadout is placed firmly on keeping you alive. The Sentry Gun can serve to distract enemies from you, but it also makes for a great last-ditch effort in a desperte last stand if necessary. Use the Claymores to set up a defensive position and lay the smack down, funneling enemies down desired paths in objective-based modes before mowing them down with the Sentry or the AN-94 when they run right into your bottleneck.
I notice what i belive to be an error with your 'Run And Gun' loadout, the bouncing betty and semitex grenade are both under 'lethal' not 'tactical also, for i do like your 'tank' loadout, and i do use it, but i usually have an LMG equipped instead, preferably one with a 100 round magazine. Other then that, i use the exact loadouts and have had my K/D ratio go through the roof :)
also the acog scope and the balistics cpu are not compatable on your sniper class