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| Simpsons, The: Hit And Run |
Gamecube |
Fast cars |
Hold L + R at the options screen and press X(4). The sound of a horn will confirm correct code entry. |
| Simpsons, The: Hit And Run |
Gamecube |
Instant vehicle explosions |
Hold L + R at the options screen and press Y(2), X(2). The sound of a horn will confirm correct code entry. |
| Simpsons, The: Hit And Run |
Gamecube |
All bonus cars |
Hold L + R at the options screen and press A, B, A, B. The sound of a horn will confirm correct code entry. Note: You must have a 100% game completion. Resume the completed game and find a telephone. Press L or R at the vehicle selection menu to choose a new car.
eutredoult. |
| Simpsons, The: Hit And Run |
Gamecube |
Invincibility |
Hold L + R at the options screen and press Y, A, Y, A. The sound of a horn will confirm correct code entry. |
| Simpsons, The: Hit And Run |
Gamecube |
Super jumps |
Hold L + R at the options screen and press X(3), Y. The sound of a horn will confirm correct code entry. Sound the horn by pressing Z to jump extra high. |
| Simpsons, The: Hit And Run |
Gamecube |
Display speedometer |
Hold L + R at the options screen and press Y(2), B, X. The sound of a horn will confirm correct code entry. |
| Simpsons, The: Hit And Run |
Gamecube |
Grid view |
Hold L + R at the options screen and press B, A, B, Y. The sound of a horn will confirm correct code entry. |
| Simpsons, The: Hit And Run |
Gamecube |
Alternate views |
Hold L + R at the options screen and press B(3), A. The sound of a horn will confirm correct code entry. |
| Simpsons, The: Hit And Run |
Gamecube |
Psychedelic view |
Hold L + R at the options screen and press Y, X, Y, X. The sound of a horn will confirm correct code entry. |
| Simpsons, The: Hit And Run |
Gamecube |
Phased view |
Hold L + R at the options screen and press Y, B, Y, B. The sound of a horn will confirm correct code entry. |
| Simpsons, The: Hit And Run |
Gamecube |
Alternate credits audio |
Hold L + R at the options screen and press A, X(2), Y. The sound of a horn will confirm correct code entry. |
| Simpsons, The: Hit And Run |
Gamecube |
New Year's theme |
Set the system date to January 1st to see various things in the game change to a New Year's theme. |
| Simpsons, The: Hit And Run |
Gamecube |
Halloween theme |
Set the system date to October 31st to see various things in the game change to a Halloween theme. |
| Simpsons, The: Hit And Run |
Gamecube |
Thanksgiving theme |
Set the system date to the last Thursday in November to see various things in the game change to a Thanksgiving theme. |
| Simpsons, The: Hit And Run |
Gamecube |
Christmas theme |
Set the system date to December 25th to see various things in the game change to a Christmas theme. |
| Simpsons, The: Hit And Run |
Gamecube |
Hint: Drive World War II vehicle |
Note: It is useful to memorize how to get to Moe's, the Krusty Burger and Grampa Simpson first. Get the first pack of blood normally. Then, drive to Moe's to stop the clock. Do not enter Moe's or get out of your car. Now that the clock has stopped, drive to Grampa Simpson and get out. Then, run back to Moe's and get the blood there. Do not get in a vehicle or else the clock will start. Run over to the Krusty Burger. Note: The teen you talk to will not appear unless you are in a car -- just hop in a car that is going by. Now that you are in the car, drive to the teen, talk to him, and get the blood. Next, run over to Grampa and get in your car. Then, get out and talk to him. You should now have the WWII vehicle. Note: After you place your car by Grampa, you cannot use a telephone booth or else it will reset the car. |
| Simpsons, The: Hit And Run |
Gamecube |
Hint: Beating Smithers to Mr. Burns |
To beat Smithers to Mr. Burns in the last mission in level 1, purchase the Duff Truck from Gil and use it in the race. Immediately when the level starts, drive it so it is facing the entrance booth and stop it halfway between the fence and the booth. Immediately exit from the car. Borrow a car that is driving into or out of the plant to drive to Mr. Burns while Smithers keeps trying to get the truck out of the way. If done correctly, he will not be able to do so.
Mike. |
| Simpsons, The: Hit And Run |
Gamecube |
Hint: Kang and Kodos Strike Back: Easy win |
On the last mission of level 6 (Kang and Kodos Strike Back), instead of going the direction that the black sedan goes, go the opposite direction where you pass the observatory. This is a huge shortcut. You will make it to the Duff Brewery in plenty of time before the black sedan. |
| Simpsons, The: Hit And Run |
Gamecube |
Glitch: Invisible ledge |
Go just past the "Truckasaurus - 1 Month Only" billboard on level 2 with Bart and any vehicle. Just before the Matlock Expressway East Side sign, there is an invisible ledge beside the highway that you can go on. The car or Bart will appear as if they are riding or walking on air. Enable the "Super jumps" and "Invincibility" codes. Just past the billboard, jump left pressing Z and go off-road. You will land on the invisible ledge. You will drop down if you go too far on the ledge. Up to two cars can be on it, so you can "borrow" cars and leave them there. No police can get you there on Hit and Run mode. |
| Simpsons, The: Hit And Run |
Gamecube |
Glitch: Floating gasoline station signs: |
Enable the "Super jumps" code, then go to level 7. Jump over the barricade of fire trucks to see floating gasoline station signs. |
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