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| Resident Evil |
Any |
Battle Mode |
Save the game at least one time. Hold X + Y + Z + Start on controller two at the title screen. The words "Resident Evil" will be spoken to confirm correct code entry. Press Start on controller one. An option for Battle mode will now be accessible. The objective of "Battle mode" is to enter a secret zone after killing all enemies with all weapons at your disposal. |
| Resident Evil |
Any |
Alternate Clothing |
Start a new game and choose either character. Hold L + R on controller two when "June 1998" is displayed on the opening screen. Jill and Chris will be wearing alternate clothes when game play begins. |
| Resident Evil |
Any |
Rocket Launcher |
Complete the game with a time that is under three hours. Replay to game to access the rocket launcher with unlimited ammunition. |
| Resident Evil |
Any |
Hint: Killing Plant 42 |
Chris can save ammunition when fighting Plant 42 by using the combat knife. Only about a dozen
hits with the knife are needed to kill it. |
| Resident Evil |
PS1 |
Game Shark Codes |
Infinite Health
$3662A804 599E
Start with the Rocket Launcher
$7662DADC 5959
$8662DADC BC64
Infinite Bullets In Hand-Gun
$8662DADE 605C
Infinite Rockets
$8662DADC BC64
Infinite Ink Ribbons
$8662DAE0 557F
Possess Colt Python
$8662DADA B556 |
| Resident Evil |
PS1 |
Costume Change |
Complete the game in full by rescuing both your comrades and you'll be given a save point at the Start of the game with a special key in your posession. Take this to the room with the large wall mirror on the first floor and enter the closet. |
| Resident Evil |
PS1 |
Rocket Launcher |
Complete the game with Jill in under three hours and you begin the game from a new save point with a rocket launcher and infinate ammo in your posession. |
| Resident Evil |
PC |
Special Key |
Try the following
Run through all the zombies and try not to get bitten. Go to the police station and pick up the most ammo you can find then go outside, go down the steps and there will be an unusual zombie that is there. It will take 20 to 30 shots to kill him.
When you kill him he will have a special key that key will open the locker in the dark room near the steps to the second floor. |
| Resident Evil |
Gamecube |
Hint: Checking Zombies: |
If you are not sure if a Zombie is dead, walk up fairly close to it (but not so close that they start chewing your ankles) and simply back up. If the Zombie is alive, the character will do a wary backup move instead of the standard backup done when there is nothing there. |
| Resident Evil |
Gamecube |
Hint: Defeating the Snake |
Use the grenade launcher with any type of shells. Otherwise, use the shotgun. |
| Resident Evil |
Gamecube |
Hint: Faster handgun firing |
This can only work under any condition under regular game play. It will not work under Real Survivor, as it needs the auto aim function to work. With a 9mm handgun equipped, notice that the firing rate is slow. The target must be moving in a direction that would be awkward for your auto targeting system, meaning that you have to continuously press the button to keep the target locked. As the target is moving awkwardly, quickly press Fire then Auto Target Lock repeatedly. This will allow you to get shots out as if the weapon really fired semi-automatically. |
| Resident Evil |
Gamecube |
Hint: Retrieve your defensive daggers: |
After defending yourself against a Zombie with a dagger, when he stands back up, blow off his head with the shotgun. If you remove the head, the dagger should be back on the ground next to the corpse.
Vee13. |
| Resident Evil |
Gamecube |
Hint: Capcom tomb |
In the graveyard, go to the viewing angle where there are graves directly in front of the camera. Written on one of the graves is "Capcom" spelled in Greek letters.
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