| Kings Quest 5 |
NES/SNES/N64 |
Status (With New Items) Score Password |
Beginning (Wand, fish, cake)
12 2T3CPJXF1C80KT0
Desert (Coat)
22 1929FJWF0V80GSJ
Temple (Old shoe)
32 DC20VHD90V80XCJ
Gypsy Camp (Brass bottle, gold coin)
42 1D6D1C490V80DB0
Witch (Amulet, honeycomb, emeralds, wheel, heart)
66 2KLC56N90280L28
Gnome's Hut (Wax, elven shoes, harp, puppet)
90 122891L91080J38
Inn (Tambourine, hammer, sled)
104 0K2C50J51000DF8
Mountain (Rope, leg of lamb)
115 3026JZ010J008GS
Eagle)
135 3N2BW-C53J8JCWB
Beach (Crystal, locket)
156 S00K0PC51RF0V50
Harpies (Iron bar, fish hook)
172 6Y0C8L341R90QVS
Modrack's Isle
184 4D0CQH141R90CWS
Labrynth
195 JT500F155R30R18
Labrynth Exit (Hairpin)
200 KB3DSC155R501KJ
Pantry 2 (Bag of peas, cheese)
216 4Z1748015Q50PJJ
Mordrack's Lab (Mordrack's Wand)
227 5W0CN8010J50D7D
Final Battle; take the flashing wand
240 630287000058MQN |
| Kings Quest 5 |
NES/SNES/N64 |
Hint: Labyrinth: |
When in the labyrinth, the screen perspective will change depending on Graham's position. Up is not always north. Use the compass on the bottom of the screen to find north. Use the following compass directions to pass through the maze: Starting at the entry (grate) screen, move S, S, W, S, W, W, W, N, N, N, E, N, W, N, E, N, E, E, E, S, W, S, W, N. Play the tambourine to attract the monster. Give the monster the tambourine and collect the hairpin. Then move S, E, N, E, N, E, S, E, N, E, E, S, S, S, S, S, W, S, E. |