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Harry Potter and the Chamber of Secrets Cheats and Codes

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  Harry Potter and the Chamber of Secrets NES/SNES/N64 Game Shark Codes Enter the following codes into your GameShark to unlock some cool goodies. Infinite Money 01ff38ce 01ff39ce Infinite Exp. 01ff35ce 01ff36ce Ron Infinite Magic 01E706CE 010307CE 01E70aCE 01030bCE Hermione Infinite Magic 01E7EDCD 0103EECD 01E7F1CD 0103F2CD Hermione Infinite Stamina 01E7EBCD 0103ECCD 01E7EfCD 0103F0CD Ron Infinite Stamina 01E704CE 010305CE 01E708CE 010309CE
  Harry Potter And The Chamber Of Secrets Gamecube Hint: Nimbus 2000 Broomstick On the second day of school, go to the Quidditch practice. Complete the training with a "B" or better rank to get the Nimbus 2000 flying broomstick. You can now fly anywhere around the school during the day. Note: You can only land on grass and cannot fly inside the school.
  Harry Potter And The Chamber Of Secrets Gamecube Hint: Easy Bertie Botts Every Flavor Beans: When you exit of the Gryffindor Tower notice the object in the corner. Hit it with Flipendo and three Beans will appear. Go around the corner and walk at least three steps away. Return and cast Flipendo again to get three more Beans. Repeat this to get as many Beans as needed.
  Harry Potter And The Chamber Of Secrets Gamecube Hint: Lower Bean price When you ask a student to trade a wizard card and he or she asks you for too many Beans, click on "No" move some steps back and ask again. The quantity of beans will be reduced.
  Harry Potter And The Chamber Of Secrets Gamecube Hint: Easy Wizard Cards Go to the Burrow and Diagon Alley. Look for chests there for Wizard Cards.
  Harry Potter And The Chamber Of Secrets Gamecube Hint: Wizard Card secrets Collect all 100 Wizard Cards. Note: In order to get the Gringotts card you must use a cable to link to a Game Boy Advance with its version of Harry Potter And the Chamber Of Secrets. Speak to Dumbledore to get the 101st Wizard Card. Getting this card will change some of his dialogue.
  Harry Potter And The Chamber Of Secrets Gamecube Hint: Easy house points In the Chamber Of Secrets, destroy paintings on the wall. You will open the painting and get 100 points for Gryffindor.
  Harry Potter And The Chamber Of Secrets Gamecube Hint: Stink Pellets After you leave the Burrow and have finished collecting Ginny's lost supplies, go around casting Perfect Flipendo's on all of the objects you can find. Collect the Sickles, if they appear. Once you have enough Sickles, enter Gambol and Japes. Purchase a 10-pack of Stink Pellets. These can be useful when facing enemies, or if you are caught by a Prefect after hours.
  Harry Potter And The Chamber Of Secrets Gamecube Hint: Easy duel win First use Expellmarias until the orange ball is giant. When it is in the air heading for your opponent, use Diffindo before it hits so they cannot move away in time. Note: This may not always work.
  Harry Potter And The Chamber Of Secrets Gamecube Hint: Bertie Botts Bean Bag (100 Bean capacity): Use the Skurge spell on a chest covered in ectoplasm behind a tapestry (you need the scissors spell) on the third floor, by the Defense against the Black Arts classroom. Aserisz.
  Harry Potter And The Chamber Of Secrets Gamecube Hint: Bertie Botts Bean Bag (200 Bean capacity): Gather every item for the students around Hogwarts (not the Notice Board). You have to actually find the people. The final person will give you a key to the confiscated items room. In there are six Wizards cards and the biggest Bertie Bots Bean Bag. Aserisz.
  Harry Potter And The Chamber Of Secrets Gamecube Hint: Diffindo Charm When Hermione asks you to get the Marauding With Monsters book and get the spell book to save Neville, go to the second floor and sneak past the Prefects. Go into the library and get the book. Get down to the main entrance and get past those Prefects. Then, go outside. Stay away from Prefects and get to the Herbology Greenhouses near the forbidden forest and Hagrid's hut. Do not get caught by Professor Snape. Go into Greenhouse #3 and get the charm. Also, fill you potion vial with Wiggenweld. For a small shortcut, get caught by anyone but Snape. Go in and get to the second floor. Once there, you will see an intermission sequence of Nearly Headless Nick petrified. On the wall there will be a message:
  Harry Potter And The Chamber Of Secrets Gamecube Hint: Sneaking around at night When sneaking around at night, you need to get by many of the prefects. When you need to get by them, simply crawl under the bookcase to the left of the portrait that leads to the Griffondore common room. It leads through a secret passage that takes you to the fourth floor. Aserisz.
  Harry Potter And The Chamber Of Secrets Gamecube Hint: Avoiding ghosts When you do not want to be hit by ghosts and lose all your items (Balloons, Beans, and sometimes Stink Pellets) just stand on the ledge until the specter nears you. Tap the Analog-stick so that you will fall and catch the ledge. When you are hanging, they cannot hit you and cause your items to go flying. Aserisz.
  Harry Potter And The Chamber Of Secrets Gamecube Hint: Escape Uppergraders When you are going to get caught by an Uppergrader and he uses the Locomotomortis spell, use the shield spell to stop it and run away. If done correctly, he will say "Did any one see him?".
  Harry Potter And The Chamber Of Secrets Gamecube Hint: Escaping the Slytherins When you are in the Slytherin common room and need to get out, hide behind the pillar on the right side and wait for the girl to pass. Next, go into the room on your left and stay behind the door. The girl will return and look around. She will not see you. After she walks away, run and jump to avoid being captured. As soon as you exit the room, go to your left. Once there, start running to the door to avoid being captured. This may take a few attempts, as there are many people waiting by the door. Run very fast instead of creeping there -- the Slytherins do not catch on very quickly that you are there.
  Harry Potter And The Chamber Of Secrets Gamecube Hint: Deduct points from Slytherin When Hermione changes you into Goyle, go out at night and try to get caught by the Prefects (the people that patrol the halls). When you do, Slytherin will get 5 house points deducted. You may repeat this process a few times, but after awhile this will stop.
  Harry Potter And The Chamber Of Secrets Gamecube Hint: Unfair Slytherin House Cup victory: If on the final day of term the House Points are tied, when you talk to Hermione or Ron they will say that you definitely have enough House Points to defeat Slytherin, However, when you go into the Great Hall, Dumbledore will give the House Cup to Slytherin.
  Harry Potter And The Chamber Of Secrets Gamecube Hint: Expelliarmus Challenge Use your spell that cuts down tapestries and ropes on the spiked ball. Walk up close to the edge and hold your trigger button, charge up for a half second and cast. Note: If you throw the imps into the fiery pits, they will die and you do not have to worry about them. Likewise, if you throw them all away you cannot put them into the cages to get out; but when all are indeed gone, they respawn from that hatch in the wall at the first ramp. Aserisz.
  Harry Potter And The Chamber Of Secrets Gamecube Hint: Professor Flitwick's Incedio Challenge: Once you get the Incedio Spell, return to the main room and make sure the two pillars are down. Go into one of them and switch the flame direction so that the flames are both are on one side of the room. On the other side, use Incedio to light the pigs and Flapendo to point them up to lift the platform; then again on the other one. Run quickly to the switch by the exit. If successful the door, will be unlocked halfway. You will need to do likewise with the other side. Note: You do not have to charge at all -- this gives you a few extra needed seconds. Aserisz.
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