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Dino Crisis Cheats and Codes

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  Dino Crisis Any Get Every Gun Highlight "New Game" at the main menu, then press Y, Y, Y, T, T, T, T, T, T, L Trigger, L Trigger, L Trigger, R Trigger, R Trigger, R Trigger.
  Dino Crisis Any Yellow Emergency Boxes The following reveals the items found in each of the emergency boxes in the game, so you won't ever waste a plug on an E-Box that doesn't have what you need. Yellow E-Boxes (Med. supplies & ammo) Strategy Room(1): Med Pack M 1 Hemostat 1 Intensifier 1 Slag Bullets 5 Resuscitation 1 Control Room B3(1): Hemostat 2 An. Aid 2 Multiplier 1 Resuscitation 1 Hovercraft[Gail Ending](1): Slag Bullets 10 Recovery Aid 1 Underground Heliport[Ending 3](1): Med. Pack M 2 An. Aid 1 Recovery Aid 1 Resuscitation 1
  Dino Crisis Any Stabilizer Experiment Room Case Combo This is the combination for the case in Stabilizer Experiment Room "1281"
  Dino Crisis Any Stabilizer Design Access Code 2 This is the access code for 2nd computer in Stabilizer Design Room "0204"
  Dino Crisis Any Chief's Vault Combo Type in "705037" at the vault. It will open and reveal the card to Dr. Kirk's secret lab in the control room.
  Dino Crisis Any Registration Numbers Here are the the two registration numbers you need for the ID Card: Mark Doyle: "57036" Dr. Kirk: "31415"
  Dino Crisis Any Management Office Safe Combo This is the combination for the safe in the Management Office: "0426"
  Dino Crisis Any Parts Storage Computer Code This is the access code for the computer in the Parts Storage Area. "364204"
  Dino Crisis Any Paul Baker's ID Number This is the ID number for Paul Baker: "59104"
  Dino Crisis Any Red Emergency Boxes The following reveals the items found in each of the emergency boxes in the game, so you won't ever waste a plug on an E-Box that doesn't have what you need. Red E-Boxes (Ammo) Elevator Hall(2): 9mm Parabellum 34 SG Bullets 10 Poison Dart 1 Intensifier 1 Main Hallway B1(1): 40S&W Bullets 18 Slag Bullets 10 SG Bullets 10 Poison Dart 1 Communication Room(1): 9mm Parabellum 17 SG Bullets 10 An. Aid 1 Multiplier 1 Control Room B3(3): Grenade Bullets 3 Heat Bullets 3 SG Bullets 5 An. Aid 1 Intensifier 1 Experiment Room Hall(2): Poison Dart 1 Slag Bullets 10 40S&W Bullets 18 An. Aid 1 Multiplier 1 Central Stairway(3): Poison Dart 1 Heat Bullets 3 Intensifier 2 Multiplier 1 An. Aid 2 Power Frequency Room(2): Heat Bullets 3 Grenade Bullets 3 Slag Bullets 10 An. Aid 3 Intensifier 1 Hovercraft Storage[Rick Ending](1): Intensifier 1 Multiplier 1 An. Aid 1
  Dino Crisis Any Secret Ending Having trouble finding the 3rd ending? If you've played through to the end and chosen both Rick's and Gail's choices, then here's the final ending you're looking for. Have a feeling you've been through the game without visiting a few doors? You have. Three, to be exact. If you want to find it, you can simply access one of the Level A doors after you've chosen Rick or Gail's decision. All of the unexplored level A doors lead to the same tunnel system. Simply follow it the secret heliport, then check your map and visit the red room. The red room will vary for each choice, so make sure to check.
  Dino Crisis Any Secuity Pass Room Keychip Code This is the access code for Key Chips in Security Pass Room. "0392"
  Dino Crisis Any Security Pass Room Computer Code This is the access code for computer in Security Pass Room. "31415"
  Dino Crisis Any Stabilizer Design Access Code 1 This is the access code for 1st computer in Stabilizer Design Room. "0367"
  Dino Crisis Any John Doyle's ID Number This is the ID number for John Doyle "57036"
  Dino Crisis Any B1 Library Computer Code This is the access code for the computer in the Library Room on floor B1 "3695"
  Dino Crisis Any All DDK Doors Passwords 1: Enter "HEAD" to open the Chief's Room door. 2: Back to Main Entrance. To unlock this door enter "NEWCOMER". 3: In B1 Hall, input "LABORATORY" to unlock the door. 4: Back to Computer room, insert your Key Card in the key card device. Regina will call Gail for help. After that, you have to use your DDK Disc and enter "ENERGY". 5: In Rest Station room, enter "WATERWAY" to unlock the door. 6: In the room were you enter the B2 chips 1 and 2, there is a DDK door. Unlock this door by entering "STABILIZER". 7: In the Parts Storage room there is also a door. Enter "DOCTORKIRK" to unlock this door.
  Dino Crisis Any Lounge Safe Combo The combo for the lounge on the 2nd floor is: "8159"
  Dino Crisis Any Fourth Outfit When you finish the game for the first time, Regina will get two new costumes (Battle type, and Army type). If you play through the game twice, you will get a 4th outfit for Regina to wear. It will change her into a cave girl. Almost as though SHE came from the portal. An extra bonus for getting this is that if CHECK her guns at your EQUIP menu, they will have turned to an ancient type weapons. They will still function like normal, though.
  Dino Crisis Any Green Emergency Boxes The following reveals the items found in each of the emergency boxes in the game, so you won't ever waste a plug on an E-Box that doesn't have what you need. Green E-Boxes (Medical Supplies) Conrol Room Hall(1): Hemostat 2 Med. Pack M 2 Rec. Aid 2 Resuscitation 2 Research Area Hall(1): Recovery Aid 1 Intensifier 2 Resuscitation 2 Experiment Room Hall(1): Resuscitation 1 Recovery Aid 1 Intensifier 1 Med. Pack M 2 Hemostat 2 Central Stairway(1): Hemostat 1 Intensifier 1 Recovery Aid 2 Resuscitation 1 Power Frequency Room(1): Resuscitation 1 Recovery Aid 4
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