|
| Dino Crisis |
PS1 |
Hint: Design Disc Code |
When at the part of the game where this sound is heard after pushing the shelf, enter "367204" as a code. |
| Dino Crisis |
PS1 |
Unlimited Health |
Pause the game press and hold L1, L2, R1, R2, and press Right, Up, Down, Left, Select, Triangle |
| Dino Crisis |
PS1 |
All Ammo |
hold l1 l2 r1 r2 then press x 10 times and square 8 times |
| Dino Crisis |
PS1 |
Alternate Costumes |
Successfully complete the game to unlock the Army and Battle costumes.
Successfully complete the game a second time to unlock the Ancient costume. |
| Dino Crisis |
PS1 |
General |
Finish the game three times on the easy
you will get unlimited ammo
Finish the game once
You get 2 new outfits for Regina
Finish the game once
You get 2 new outfits for Regina
Finish the game under 5 hours without using a continue
You can play Operation Wipeout |
| Dino Crisis |
PS1 |
Grenade Gun |
Successfully complete the game three times.
The grenade gun with unlimited ammunition will be available at the start of the next game. |
| Dino Crisis |
PS1 |
Operation Wipe Out Mode |
Successfully complete the game with a time under 5:00:00. |
| Dino Crisis |
PS1 |
Lose An Arm |
If you set the difficulty to hard,
Regina will be able to punch dinosaurs if her weapon is knocked out of her hand.
Punch too long though and the dinosaur will bite and rip off Regina's arm. |
| Dino Crisis |
Any |
Get Every Gun |
Highlight "New Game" at the main menu, then press Y, Y, Y, T, T, T, T, T, T, L Trigger, L Trigger, L Trigger, R Trigger, R Trigger, R Trigger. |
| Dino Crisis |
Any |
Yellow Emergency Boxes |
The following reveals the items found in each of the emergency boxes in the game, so you won't ever waste a plug on an E-Box that doesn't have what you need.
Yellow E-Boxes (Med. supplies & ammo)
Strategy Room(1):
Med Pack M 1
Hemostat 1
Intensifier 1
Slag Bullets 5
Resuscitation 1
Control Room B3(1):
Hemostat 2
An. Aid 2
Multiplier 1
Resuscitation 1
Hovercraft[Gail Ending](1):
Slag Bullets 10
Recovery Aid 1
Underground Heliport[Ending 3](1):
Med. Pack M 2
An. Aid 1
Recovery Aid 1
Resuscitation 1 |
| Dino Crisis |
Any |
Stabilizer Experiment Room Case Combo |
This is the combination for the case in Stabilizer Experiment Room
"1281" |
| Dino Crisis |
Any |
Stabilizer Design Access Code 2 |
This is the access code for 2nd computer in Stabilizer Design Room
"0204" |
| Dino Crisis |
Any |
Chief's Vault Combo |
Type in "705037" at the vault. It will open and reveal the card to Dr. Kirk's secret lab in the control room. |
| Dino Crisis |
Any |
Registration Numbers |
Here are the the two registration numbers you need for the ID Card:
Mark Doyle:
"57036"
Dr. Kirk:
"31415" |
| Dino Crisis |
Any |
Management Office Safe Combo |
This is the combination for the safe in the Management Office:
"0426" |
| Dino Crisis |
Any |
Parts Storage Computer Code |
This is the access code for the computer in the Parts Storage Area.
"364204" |
| Dino Crisis |
Any |
Paul Baker's ID Number |
This is the ID number for Paul Baker:
"59104" |
| Dino Crisis |
Any |
Red Emergency Boxes |
The following reveals the items found in each of the emergency boxes in the game, so you won't ever waste a plug on an E-Box that doesn't have what you need.
Red E-Boxes (Ammo)
Elevator Hall(2):
9mm Parabellum 34
SG Bullets 10
Poison Dart 1
Intensifier 1
Main Hallway B1(1):
40S&W Bullets 18
Slag Bullets 10
SG Bullets 10
Poison Dart 1
Communication Room(1):
9mm Parabellum 17
SG Bullets 10
An. Aid 1
Multiplier 1
Control Room B3(3):
Grenade Bullets 3
Heat Bullets 3
SG Bullets 5
An. Aid 1
Intensifier 1
Experiment Room Hall(2):
Poison Dart 1
Slag Bullets 10
40S&W Bullets 18
An. Aid 1
Multiplier 1
Central Stairway(3):
Poison Dart 1
Heat Bullets 3
Intensifier 2
Multiplier 1
An. Aid 2
Power Frequency Room(2):
Heat Bullets 3
Grenade Bullets 3
Slag Bullets 10
An. Aid 3
Intensifier 1
Hovercraft Storage[Rick Ending](1):
Intensifier 1
Multiplier 1
An. Aid 1 |
| Dino Crisis |
Any |
Secret Ending |
Having trouble finding the 3rd ending? If you've played through to the end and chosen both Rick's and Gail's choices, then here's the final ending you're looking for. Have a feeling you've been through the game without visiting a few doors? You have. Three, to be exact. If you want to find it, you can simply access one of the Level A doors after you've chosen Rick or Gail's decision. All of the unexplored level A doors lead to the same tunnel system. Simply follow it the secret heliport, then check your map and visit the red room. The red room will vary for each choice, so make sure to check. |
| Dino Crisis |
Any |
Secuity Pass Room Keychip Code |
This is the access code for Key Chips in Security Pass Room.
"0392" |
|