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| Command & Conquer |
PC |
Infinite Mini Gunner Cheat |
* Sell any building, but before the selling animation sequence is over
stop the sell, the building remains on its place, but all your mini
gunners are out. |
| Command & Conquer |
PC |
Money Stream |
* This is rather a bug than a cheat, but it works:
* When you sell three refineries right after each other, the money you
get keeps going up till the end of the mission. You can get as much as
$20 000 000 if you're lucky. It can't have been saved within a half
hour though. |
| Command & Conquer |
PC |
Get A Harvester |
* To get a harvester before you can actually make them, sell the
refinery and buy another one and you will get another harvester for
around a $1000. |
| Command & Conquer |
PC |
Infinate Fire Storm Defence |
once you have built your fire strorm wall sections and the defence has charged activate it and when it is in the middle of going off sell all your power plants and the fire storm has be put on hold this will give infinite fire storm when you want the fire storm off just build more power plants |
| Command & Conquer |
PC |
Minigunners |
Use the following procedure to sell the indicated buildings for free minigunners. For the GDI missions, sell a Guard Tower or Advanced Guard Tower. For the NOD missions, sell a SAM site or Obelisk Guard Tower (Obelisk of Light). First, select the "Sell" button in the Sidebar. Use the Left Mouse Button to sell the building. Use the Right Mouse Button to activate the selection cursor. Use the Left Mouse Button to select the building and press S. Note: This only works in versions earlier than v1.22p. |
| Command & Conquer |
PC |
Cheap Construction |
Begin building a structure without enough money for completion. Press R to surrender before construction stops due to lack of money, but do not complete the surrender command. Wait a few minutes, then select the "Cancel" option. The structure will be half-completed. Note: This only works in versions earlier than v1.22p. |
| Command & Conquer |
NES/SNES/N64 |
Hint: NOD Special Ops Mission 2 |
Make 2 or more engineers and send them to the bottom right corner. There should be a GDI construction yard that is only guarded by 1 mammoth tank so just capture the construction yard it and have a defence to attack the tank (otherwise you'll lose the construction yard) and enjoy the power of both sides. |
| Command & Conquer |
NES/SNES/N64 |
Pilfer The From Offering Plate |
During a lull in battle, send a few troops to scout out a civilian village. Once it is discovered, order them to blowup the town?s church. Within the rubble, the soldiers should find a small bag of money containing $2,000! |
| Command & Conquer |
NES/SNES/N64 |
Hidden UFO |
While playing as the Global Defense Initiative (GDI) on mission 6, gain access to the Air Attack. Then order your bombers to fly toward the lower left-hand corner of the screen and destroy a designated target. Follow the planes. As their bombs plummet to the ground, you should see a UFO hovering in the cleared area! |
| Command & Conquer |
NES/SNES/N64 |
Gold NOD Weapons |
To cast armaments in gold, play as the Global Defense Initiative and seize an airstrip of the Brotherhood of NOD. Your forces there will continue to build NOD armaments, casting them in solid gold. |
| Command & Conquer |
NES/SNES/N64 |
Bargain |
Build a helipad and then sell it. Take Orca/Attack Helicopter off pad first. When you sell structures you get half the cost back and when you sell the Helipad two minigunners come out so you got 2 minigunners and an Orca/Attack Helicopter for $750 and it takes less time than to build one Orca/Attack Helicopter.
*Note: This code gives you Orca/Attack Helicopter And Two Minigunners For $750 |
| Command & Conquer |
NES/SNES/N64 |
Communications Center Trick |
Once you have built an advanced communications plant, sell the old one. You will not need it once you've established an advanced version. |
| Command & Conquer |
NES/SNES/N64 |
Hint: Tiberium Factories |
When you destroy all your opponent's Tiberium Factories, you can shoot one of their structures a few times and they will sell it to you. However, make sure you take out their main base first or they will not be able to rebuild the Tiberium Factories. |
| Command & Conquer |
NES/SNES/N64 |
Run The Enemy Out Of Money |
First find the enemy base, then find all the ways in and out. Once you've done this build sandbags all the way up to the enemy base and block off the entrance (be carefull that you don't get too close to the entrance you've just blocked off or the enemy will shoot a hole in your barrier). The enemy harvestors can't get in to get to the refineries and they can't get out to harvest, therefore the enemy runs out of money and it is a lot easier to destroy their base. The AI is too dumb to do anything about this. |
| Command & Conquer |
NES/SNES/N64 |
Make Units/Buildings Without Sidebar |
Highlight the unit you want first on the sidebar, and press A. When you hear "Construction Complete" or "Unit Ready", hold Z and press A. The game will say, "Building," and you get another copy of the unit you selected. It still costs the same, but doing this is much quicker and easier, and you don't have to take your eyes off the battle field. |
| Command & Conquer |
NES/SNES/N64 |
Camera Zoom |
Are you tired of having to squint at those little guys? Hold L and press C-Up or C-Down to change your view. |
| Command & Conquer |
NES/SNES/N64 |
Sandbag Trick |
To build things away from your base, use sandbags in a chain. This works with any building. You can use this trick to place your buildings in an enemy's base. |
| Command & Conquer |
NES/SNES/N64 |
Sell Soldiers |
To sell soldiers, place them near (or within) the items that are being sold. For instance, when playing as the Global Defense Initiative (GDI), build a repair pad and transport. Then package five men within the transport before placing it on the repair pad. Sell the repair pad and the five men will be sold for full price! |
| Command & Conquer |
NES/SNES/N64 |
Sandbag "Prisons" |
If you surround your entire base and the nearest tiberium field with sand bags, opposing units approaching your base, will stop and not shoot down the sand bags. You can then surround the units with sand bags and trap them inside. As long as you don't go near the cells with military units, they won't shoot down the sand bags. Wait long enough and you could have your own prison! |
| Command & Conquer |
NES/SNES/N64 |
APC Trick |
If you're playing as GDI, and you have access to APCs and Engineers, then you can try this trick.
Build 2 APCs, and put them each to a C-button. Now build 10 engineers, split hem into 2 groups of 5, put each group on a C-button, and load each group onto an APC. Now, drive the APCs over to the enemy base, and park them next to the NOD construction yard/barracks/airstrip. If the APCs are blown up, it's okay, the engineers will walk out still alive. Send all the engineers into NOD buildings, going into the construction yard first. Now, whenever you blow up a NOD building, they won't be able to replace it. And, if you captured their Hand of Nod or airstrip, then they won't be able to build any more units if you blow them all up. |
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