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Civilization Cheats and Codes

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  Civilization Any Better Map View complete map and enemy cities: Note: This only works in early ECS versions of the game. Press [Shift] and type 1234567890t.
  Civilization Any Build In One Turn Give a settler a command such as R to build a road, P to clean pollution, or M to build a mine. Use the mouse to select the settler again. Click the window with information about the unit that appears. The settlers will begin to blink. Repeat the build command and click in the same information box until the road, pollution cleanup, or mine has been completed.
  Civilization Any Map Editor Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. This trick requires Deluxe Paint, or any other Amiga graphics program. Load "CIVMAP.lbm" file. Edit the game map by using the following color assignments: Light Green: Grassland Dark Green: Forest Light Blue: Jungle Medium Blue: River Dark Blue: Oceans Brown: Plains Purple: Mountains White: Arctic Yellow: Desert Red: Hills Grey: Tundra
  Civilization Any Randon CPU Personalities Press [Alt] + R.
  Civilization PC Stop Losing Money At Each Turn *Note: Stop losing money at each turn due to low taxes. CODE 13, offset 18B8 change "6E00 0088" to "4E71 4E71" CODE 13, offset 18DA change "9150" to "4E71"
  Civilization PC All Technology Takes One Turn 1. side effect: affects enemy technology as well! 2. CODE 14, offset 602C change "6C28" to "4E71" 3. CODE 14, offset 6046 change "670E" to "4E71"
  Civilization PC Allow Boats To Travel On Land CODE 11, offset 271E change "664A" to "604A"
  Civilization PC Your Troops Attack From Water Allow Your Troops To Attack From Water CODE 11, offset 21FE change "662A" to "602A"
  Civilization PC Allow You To Build Cities On Water CODE 11, offset 1978 change "6700 00DE" to "6000 0096"
  Civilization PC Airplanes Can't Run Out Of Fuel CODE 11, offset 3F74 change "6C14" to "6014"
  Civilization PC Money Whenever You Sell Anything Get $32,000 Whenever You Sell Anything CODE 14, offset5340 change "700A C1D0" to "303C 7D00" CODE 14, offset 5352 change "D150" to "3080"
  Civilization PC Patch The Map Display *Note: Patch the map display so you can see what's under the black. CODE 3, offset 3B28 change "6712" to "4E71"
  Civilization PC Prevent Global Warming CODE 7, offset 5544 change "6624" to "6024"
  Civilization PC Prevent Losing Any Offensive Battles CODE 7, offset 03DA change "672A" to "602A" CODE 7, offset 040C change "662C" to "4E71" CODE 7, offset 0456 change "6C06" to "4E71" CODE 7, offset 0590 change "6E18" to "4E71"
  Civilization PC Prevent Loss Of Troops *Note: Prevent loss of troops and settlers from food shortages 1. side effect of this patch is that your cities don't grow 2. CODE 14, offset 37E8 change "6600 0080" to "6000 04AE" 3. CODE 14, offset 06FE change "6600" to "6000"
  Civilization PC Allow All Items To Travel On Water CODE 11, offset 2118 change "6600" to "6000"
  Civilization PC Bypass The Question Dialog Box CODE 9, offset 2D4E change "4EBA 0014" to "4E71 4E71" CODE 9, offset 2D56 change "6608" to "6008"
  Civilization PC Settler Cheat 1. You can make settlers build roads, irrigation, etc. in one turn (instead of the normal 2 - 12). 2. Make the settler unit build a road or irrigation. 3. When, in the same turn, an other unit highlights, go back to settler, and click on it. 4. Now the R or I disappear. Make the unit build a road or irrigation again. 5. Repeat this a few times until the desired advancement is build.
  Civilization PC Extend Movements * Move ships long distances in one turn in pairs by passing a cargo unit back and forth. * Move land units long distances by having them go on sentry duty in a city and reactivating them the same turn. * Having ships 'steal' loads. A ship will load as many units as it can when it leaves a square, including at sea when another ship just ended its turn at the same spot.
  Civilization PC Make Unit Move Twice Each Turn 1. Move your units as usual. 2. Save the file. 3. Quit Civ and open this file. 4. Now you can move your units again, while the year hasn't been changed. However the amount of money, etc. hasn't been changed yet. This can be handy if barbarians arrived and you can't reach them with your army in one turn.
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