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Armor Alley Cheats and Codes

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  Armor Alley PC The Number Of Missiles Change You Have * Open a Armor Alley suspended game file with a data fork editor * Note: FFFF will show up as -1 on the display in Armor Alley. The bullet count will continue counting -2,-3,-4 until it gets to 7FFF where it will start counting down from there. (effectively 65535 missiles). * offset "3F88" to "3F89" change the two bytes to the number of missiles you want. (i.e. FFFF = 65535 missiles).
  Armor Alley PC The Number Of Men In Your Helicopter Change * Open a Armor Alley suspended game file with a data fork editor * Note: FFFF will show up as -1 on the display in Armor Alley. The bullet count will continue counting -2,-3,-4 until it gets to 7FFF where it will start counting down from there. (effectively 65535 men). * When you drop men your funds increase rapidly because you get funds for equipment as it is further out in the field. * offset "3F8A" to "3F8B" change the two bytes to the number of men you want in your helicopter. (i.e. FFFF = 65535 men in your helicopter).
  Armor Alley PC Disable Network Serial Checking * CODE 6, offset 03CE change to " 4E71 4E71"
  Armor Alley PC Editor * An editor for Armor Alley is available at Info-Mac/game/com/armor-alley-lvl-editor and at Umich/game/gameutil/armoralleyleveledit.
  Armor Alley PC The Number Of Helicopters Change You Have * Open a Armor Alley suspended game file with a data fork editor * offset "3ECA" to "3ECB" change the two bytes to the number of helicopters you want. (i.e. 0064 = 100 helicopters).
  Armor Alley PC The Number Of Funds Change You Have * Open a Armor Alley suspended game file with a data fork editor * Note: Funds go up as forces go further in the field, if funds go over 7FFF they will become captured; Recommended is 5000, which is a safe figure (and a lot of funds). * offset "3ECC" to "3ECD" change the two bytes to the number of funds you want. (i.e. 5000 = 20480 funds)
  Armor Alley PC The Number Of Machine Gun Bullets Change * Open a Armor Alley suspended game file with a data fork editor * Note: FFFF will show up as -1 on the display in Armor Alley. The bullet count will continue counting -2,-3,-4 until it gets to 7FFF where it will start counting down from there. (effectively 65535 bullets). * offset "3F84" to "3F85" change the two bytes to the number of bullets you want. (i.e. FFFF = 65535 bullets).

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