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Rage Console Commands?

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anyone know where I can find the console command list for RAGE?
asked 12 years ago in CheatsCheats by anonymous  

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activateConsole       forces the console down ( or up ) and the desired fraction.. 0.5 is normal 0.2 is shifted

  addClamp              adds to a cvar, with clamping
  addWrap               adds to a cvar, with wrapping
  bcm                   build collision models for a map
  bind                  binds a command to a key
  break                 causes a debug breakpoint
  buildRenderProgs      
  clear                 clears the console
  clearHistory          Clears the console history
  cmap                  loads a combo map
  collisionModelInfo    shows collision model info
  compressFile          compresses a file
  con_unwatch           removes the specified console watch. Specify 'all' to remove all watches.
  con_watch             adds a new console watch - displays per frame results of console var/function printed output
  connect               connect to the specified IP (only when net_usePlatformBackend 0)
  copy                  copy a file
  crash                 causes a crash
  cvar_restart          restarts the cvar system, defaulting all cvars
  cvarAdd               adds a value to a cvar
  cvarMultiply          multiplies a cvar by a value
  cvarRandom            sets a cvar to a random value
  cvarsModified         reports cvars modified since the last call
  decompressFile        decompresses a file
  deleteGenerated       deletes the generated path
  demoCaptureFrames     Capture demo frames at 1280x720
  demoCaptureSounds     Capture demo sound
  demoplay              Play a recorded demo
  demorecord            Record a demo
  demorecord_playtest   Record a demo for playtest, gets argurments from cvars.  temp...
  demostop              Stop recording or playing a demo
  devcmap               loads a combo map in developer mode
  devmap                loads a combo map in developer mode
  dir                   lists a folder
  dirtree               lists a folder with subfolders
  disconnect            disconnects from a game
  dumpWarnings          Dump all warnings to a text file.
  echo                  prints text
  envshot               takes an environment shot
  error                 causes an error
  exec                  executes a config file
  exit                  exits the game
  exportCollisionModel  Writes an obj model visualizing the given collision model
  find                  finds all system elements containing the given search string
  findImageInMaterial   Scans parsed materials for an image
  freeze                freezes the game for a number of seconds
  history               Displays the console command history
  hitch                 hitches the game
  idStudio              design studio for the game
  leaveGame             disconnects from a game
  listBinds             lists key bindings
  listCmds              lists commands
  listCollisionModels   lists collision models
  listCvars             lists cvars
  listDecls             lists all decls
  listImages            lists images
  listModels            lists all models
  listRenderLights      lists the renderLights
  listRenderModels      lists the renderModels
  listVirtualTextures   lists all the referenced virtual texture pagefile pathnames
  loadGame              loads a game
  loadGameSteam         loads a game from the steam cloud
  map                   loads a combo map
  messagemode           activate text entry in the hud
  net_debugOutputSignedInUsers Outputs all the local users and other debugging information from the sign in manager
  net_removeUserFromLobby Removes the given user from the lobby
  nextmap               transitions to the next map, maintaining inventory
  parse                 prints tokenized string
  path                  lists search paths
  playEvents            playEvents <name> playback sys events F12 will stop playback
  playtest_CreateAllData goes through all the playtest data and creates the necessary release data.  helper function for rob
  playtest_CreateBashTVFile goes through the passed in directory and creates a text file about the bash tv data
  playtest_CreateBombBaseFile goes through the passed in directory and creates a text file about the bomb base data
  playtest_CreateComboModel loads a playtest directory and creates all the models from everything in side that into one model
  playtest_CreateFindWellSpringFile goes through the passed in directory and creates a text file about the find wellspring data
  playtest_CreateModel  loads a playtest binary file and creates the playtest models * does a batch through all
answered 12 years ago by anonymous  
0 votes

 

  playtest_CreatePlayerPathCombo loads a playtest directory and creates the player paths from everything in side that into one model
  playtest_CreateTextFile loads a playtest binary file and creates the text file * does a batch through all
  playtest_CreateWasteLandRallyFile goes through the passed in directory and creates a text file about the wasteland rally data
  printVirtualMaterial  prints data on a virtual material
  ps3_testGetFriendScores Gets scores from ps3 ranking server
  ps3_testGetMyScore    Gets scores from ps3 ranking server
  ps3_testGetScores     Gets scores from ps3 ranking server
  ps3_testSendScore     Send a test score to the ps3 ranking server
  quit                  quits the game
  recordEvents          recordEvents <name> start recording sys events
  reexportDecls         reparses and saves decls of a specific type
  reloadDecls           reloads decl files that have changed
  reloadLanguage        reload language dict
  reloadModels          reloads models
  reloadSurface         reloads the decl and images for selcted surface
  reloadWater           reloads all loaded dynamic water entities
  renameRenderProg      temporarily replace a renderProg with a different one
  reset                 resets a cvar to it's default value
  restart_loadgame      loads a game after rebooting due to a disc swap
  restart_mapAfterSwap  continues after a disc swap to a map
  restart_multiplayerInvite used after accepting a MP invite from disc 1 or 2
  restart_nextMap       transitions to the next map after a process restart, maintaining inventory
  restart_passMainMenu  continues after a disc swap to somewhere on the main menu
  restartmap            restarts the current map
  restartmaphere        restarts the current map and teleports the player back to the current position
  rp                    Displays or modifies a renderparm
  s_restart             restart sound system
  saveGame              saves a game
  saveGameSteam         saves a game to the steam cloud
  screenshot            takes a screenshot
  set                   sets a cvar (deprecated)
  seta                  sets a cvar (deprecated)
  slowmap               loads a map using slow non shipping render path in developer mode
  startServer           start a multiplayer game lobby
  StepParticleTime      modifies a global particle 'timeline' to debug particles in game
  stripbcm              
  stripStrings          strip strings containing the specified substring or prefix
  testImage             displays the given image centered on screen
  testLCP               test LCP solver code
  TestParticle          tests a particle impact
  testSound             tests a sound
  testStatsBegin        starts a test session for recording stats
  testStatsEnd          ends a test session for recording stats and exits the game
  testWorld             copies current world to the testWorld
  toggle                toggles a cvar
  ToggleMainMenu        Toggle the main menu
  touchDecl             reparses a decl
  trace                 forces a trace
  ttplay                Play a recorded timetrial
  ttplayqueued          Play a queued timetrial from memory
  ttrecord              Record a timetrial
  ttstop                Stop recording or playing a timetrial
  unbind                unbinds any command from a key
  unbindAll             unbinds any commands from all keys
  vid_restart           resizes/fullscreens the game window
  vstr                  inserts the current value of a cvar as command text
  vt_benchmark          Benchmark the virtual texture transcoding
  vt_emptyCache         empties and zeros the physical images
  vt_info               Reports information on the current virtual texture system
  vt_lockPages          locks physical pages
  vt_restart            reallocates the physical images for changes in size or compression
  vt_setSource          Explicitly change the page file for a virtual material to compare
  vt_validateCache      consistency checks the page buffers
  vt_visualBenchmark    Benchmark the virtual texture transcoding
  wait                  delays remaining buffered commands one or more frames
  writeConfig           writes a config file
  writeImage            Writes a tga for a given image
answered 12 years ago by anonymous  

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